﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain
{
    public enum SpritePhysics
    {
        /// <summary>
        /// No Physics applied to the Sprite
        /// </summary>
        NoPhysics, 
        
        
        Rectangle, PerPixel, Circle, 
        
        /// <summary>
        /// When you want to use Physics,
        /// but not any of Brain's solver
        /// </summary>
        PhysicsUserHandled
    }
}
